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3.5 to 5e monster conversion
3.5 to 5e monster conversion













3.5 to 5e monster conversion 3.5 to 5e monster conversion

You’ll notice it’s a little higher than the Balor in the D&D 5e Bestiary, but that’s because this is CR:20 and the Bestiary has the Balor at Level 16. That’s a good target for a CR:20 D&D 5e creature. That’s an average damage of 119 per round. This would be 4 longsword attacks at +13 vs AC for 2d6+13 damage each, plus 3 attacks with the flaming whip at +13 vs AC for 1d4+7+1d6 damage.

3.5 to 5e monster conversion

+1 vorpal flaming whip +30/+25/+20 (1d4+7 plus 1d6 fire and entangle) If a monster gets multiple attacks with declining attack bonuses, keep them all at the same Attack Bonus calculated in Step 2 above, with the damage as listed.įor example: The Challenge Rating:20 Balor attack line says: Leave the damage just as listed on the stat block. Make Multiattacks at full attack bonus from Step 2. Usually you should round down, but if the monster has an extremely high Strength score you may want to round up or even add 1.įor example: A CR:7 Flesh Golem should have a melee attack that is +6 vs AC. Cut the Challenge Rating in half and add 3 to that number. To figure out a monster’s Attack Bonus for melee and ranged attacks vs AC. Step 2: Attack bonus for all attacks is CR/2+3 Note: Pathfinder has an Iron Golem’s AC as 28, while the 3.5 system has the AC at 30. Subtract the CR (Challenge Rating) from the Armor Class to get the D&D 5e appropriate AC.įor example: An Iron Golem has an AC of 30 and a Challenge Rating of 13. You can try on your own by downloading the raw data of all of Pathfinder’s monsters here: Step 1: Subtract CR from AC You should be able to go to or and get monsters. I grouped them by Challenge Rating and calculated Median Hit Points, Median Damage, Median AC etc. I went and got the entire database of Pathfinder monsters from the web. For all the calculations in here round down. This document tries to keep it to a very small amount of adjustments, which you can mentally do and pencil in. It should even allow you to run a 3.5 or Pathfinder adventure on the fly, including NPC’s. So this isn’t perfect, but it should get you very close to being able to use any Pathfinder or 3.5 monsters in D&D 5e. This comes from jamesmanhattan on the EnWorld D&D5e forums. < Back to Fitz's Roleplaying Stuff Converting Encounter Building Guidelines – (Challenge Ratings).Step 8: For skills use half the Fort/Ref/Will save bonus as the base ability, add +5 for being trained.Step 7: For monster Saving Throws, and Ability Checks, use the Fort/Ref/Will save bonuses divided by two.Step 6: Ability Stat Scores, STR,DEX, etc, (you don’t need them, see Step 7).Step 4: Save DC take the listed monster ability DC, halve the part above 10, and add it back to 10.

3.5 to 5e monster conversion

Leave Multiattacks at full attack bonus from Step 2.

  • Step 2: Attack bonus for all attacks is CR/2+3.














  • 3.5 to 5e monster conversion